Dino Drop was intended to be a 2d puzzle game for mobile devices, similar in function to Candy Crush.
I was responsible for sprite designs, maze backgrounds and the loading screen art.
The original sprites for the game started out in a much different direction more aimed at very young children. There was a complete design overhaul once it was decided to create something more vibrant and detailed.
The backgrounds acted as a path or maze through the different levels of the game.
Level tokens were laid over the top to track progression.